Design Ticketmaster
Variants:
Ticketmaster System Design Requirements
Functional Requirements
Event Browsing
Users should be able to browse and search for events by name, venue, city, and date.
Seat Selection
Users should be able to view an interactive seat map and select their desired seats.
Ticket Purchasing
Users should be able to purchase tickets using a secure payment gateway.
Order Management
Users should be able to view their order history and access their tickets.
Non-Functional Requirements
High Availability
The system must be highly available, especially during high-traffic sales events.
Low Latency
Seat selection and locking should be near real-time to prevent double-booking.
Scalability
The system must be able to handle massive traffic spikes when popular events go on sale.
Consistency
The system must ensure that a seat cannot be sold to more than one person.
CAP Theorem Trade-offs
Trade-off Explanation:
For a ticket booking system, we prioritize Consistency and Partition Tolerance (CP). It's absolutely critical that a seat is not sold to more than one person, so we cannot compromise on consistency. If there is a network partition, we would rather have the system be unavailable than to sell the same seat twice.
Scale Estimates
API Design
The API for our ticket booking system will be more complex than a simple URL shortener. We'll need endpoints for browsing events, viewing seat maps, locking seats for purchase, and processing payments.
The core of the API will revolve around the user flow of selecting an event, choosing seats, and completing the purchase. We'll need to handle seat locking to prevent multiple users from purchasing the same seat, and we'll need to integrate with a payment gateway to process transactions.
Get a list of events, with optional filtering
Get the seat map for a specific event
Lock a seat for purchase
Purchase a locked seat
Database Schema
Our database schema will be more complex than the previous examples, as we need to manage events, venues, seats, users, orders, and payments.
We'll have separate tables for each of these entities, with foreign key relationships to link them together. The seats
table will be the most critical, as it will store the status of each seat (available, locked, sold) and will be the source of truth for our booking system.
events
seats
orders
High-Level Architecture
At the heart of our system, we'll have a set of core microservices responsible for handling the key business logic. Your interviewer will expect you to break down the system into logical components, and a microservices architecture is a natural fit for a system like Ticketmaster.
Core Services
-
Ticket Catalog Service: This service is responsible for managing all event and venue information. It will expose endpoints for searching for events, viewing event details, and retrieving seat maps. This service will be read-heavy, so we can optimize it for fast reads by using caching and a denormalized data model.
-
Booking Service: This service is responsible for the entire ticket booking workflow. It will handle seat locking, payment processing, and order creation. This service is write-heavy and requires strong consistency guarantees to prevent double-booking. Your interviewer will likely want to dig into the details of how you handle concurrency and atomicity in this service.
Deep Dive: Seat Locking
In a system design interview, the topic of seat locking is almost guaranteed to come up when discussing a ticket booking system. Your interviewer will want to see that you've thought about the challenges of preventing double-booking in a high-concurrency environment. There are two main approaches to this problem: pessimistic and optimistic locking.
Pessimistic Locking with a Database
Why: Pessimistic locking is a straightforward approach where we lock the seat in the database as soon as a user selects it. This prevents any other user from accessing the seat until the lock is released.
How it works: When a user selects a seat, we update the status
of the seat in the seats
table to locked
and set a lock_id
and expires_at
timestamp. If another user tries to select the same seat, the database will prevent them from doing so. If the user completes the purchase, we update the status to sold
. If they abandon the purchase or the lock expires, we update the status back to available
.
Trade-offs:
- Pros: Simple to implement, strong consistency guarantees.
- Cons: Can lead to a lot of database contention, especially during high-traffic sales. A user could lock a seat and never complete the purchase, holding up the seat for other users.
Optimistic Locking with a Key-Value Store
Why: Optimistic locking is a more scalable approach that avoids holding long-lived locks in the database. Instead, we use a version number or timestamp to detect conflicts.
How it works: When a user selects a seat, we retrieve the current version number of the seat from a key-value store like Redis. When the user tries to purchase the seat, we check if the version number is still the same. If it is, we update the seat status and increment the version number. If the version number has changed, it means another user has already purchased the seat, and we return an error.
Trade-offs:
- Pros: More scalable than pessimistic locking, less database contention.
- Cons: More complex to implement, requires careful handling of race conditions.
Deep Dive: Handling High-Traffic Sales
Your interviewer will almost certainly ask how you would handle the massive traffic spikes that occur when tickets for a popular event go on sale. This is a classic system design question that tests your understanding of scalability and user experience. A virtual waiting room is a common and effective solution to this problem.
Virtual Waiting Room
Why: A virtual waiting room is a common strategy for managing high-traffic events. It allows us to control the number of users who can access the booking system at any given time.
How it works: When a user tries to access the booking page, they are placed in a virtual waiting room. We then let users into the booking system at a controlled rate, ensuring that our servers are not overwhelmed. This provides a much better user experience than simply letting the site crash.
Trade-offs:
- Pros: Prevents server overload, provides a fair and orderly process for users.
- Cons: Can be frustrating for users who have to wait a long time. Requires additional infrastructure to manage the waiting room.
CAPTCHA and Bot Protection
High-traffic sales are a prime target for bots that try to scoop up all the best tickets. We need to have a robust bot protection strategy in place.
- CAPTCHA: We can use a CAPTCHA service like reCAPTCHA to ensure that only human users can access the booking system.
- Rate Limiting: We can rate limit requests from individual IP addresses to prevent a single user from overwhelming the system.
- Behavioral Analysis: We can use machine learning to analyze user behavior and identify patterns that are indicative of bot activity.
Complete Design
Now that we've covered all the major components individually, let's look at how everything fits together in our complete Ticketmaster system design. This diagram shows the end-to-end flow from a user searching for an event to purchasing a ticket.
The complete architecture demonstrates how users interact with the Ticket Catalog Service to find events and the Booking Service to handle the entire booking workflow. This design ensures a scalable, reliable, and fair system for selling tickets to high-demand events.